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IdeSoundSystem_DS Member List

This is the complete list of members for IdeSoundSystem_DS, including all inherited members.
IdeSoundSystem::Claim()=0IdeRefCountBase [pure virtual]
deRefCountBase::Claim()deRefCountBase [inline, virtual]
CreateSoundBuffer(IdeSoundData *sndData)IdeSoundSystem_DS [virtual]
deRefCountBase()deRefCountBase [inline, protected]
Destroy()IdeSoundSystem_DS [virtual]
GetDistanceFactor()IdeSoundSystem_DS [virtual]
GetDopplerFactor()IdeSoundSystem_DS [virtual]
GetInterface(int interface_id)IdeSoundSystem_DS [virtual]
GetListenerOrientation(float *Fx, float *Fy, float *Fz, float *Tx, float *Ty, float *Tz)IdeSoundSystem_DS [virtual]
GetListenerOrientation(deVec3d *Front, deVec3d *Top)IdeSoundSystem_DS [virtual]
GetListenerPosition(float *x, float *y, float *z)IdeSoundSystem_DS [virtual]
GetListenerPosition(deVec3d *pos)IdeSoundSystem_DS [virtual]
GetListenerVelocity(float *x, float *y, float *z)IdeSoundSystem_DS [virtual]
GetListenerVelocity(deVec3d *vel)IdeSoundSystem_DS [virtual]
GetRollOffFactor()IdeSoundSystem_DS [virtual]
IdeSoundSystem_DS()IdeSoundSystem_DS
iface_32Bit enum valueIdeSoundSystem
iface_DirectSound enum valueIdeSoundSystem
iface_EAX enum valueIdeSoundSystem
iface_IdeSoundSystem enum valueIdeSoundSystem
Initialize(HWND hWnd)IdeSoundSystem_DS [virtual]
interface_t enum nameIdeSoundSystem
m_FormatIdeSoundSystem_DS
m_pDSIdeSoundSystem_DS
m_pListenerIdeSoundSystem_DS
m_pPrimaryBufferIdeSoundSystem_DS
m_RefCountIdeSoundSystem_DS
IdeSoundSystem::Release()=0IdeRefCountBase [pure virtual]
deRefCountBase::Release()deRefCountBase [inline, virtual]
SetDistanceFactor(float factor)IdeSoundSystem_DS [virtual]
SetDopplerFactor(float factor)IdeSoundSystem_DS [virtual]
SetListenerOrientation(float Fx, float Fy, float Fz, float Tx, float Ty, float Tz)IdeSoundSystem_DS [virtual]
SetListenerOrientation(deVec3d Front, deVec3d Top)IdeSoundSystem_DS [virtual]
SetListenerPosition(float x, float y, float z)IdeSoundSystem_DS [virtual]
SetListenerPosition(deVec3d pos)IdeSoundSystem_DS [virtual]
SetListenerVelocity(float x, float y, float z)IdeSoundSystem_DS [virtual]
SetListenerVelocity(deVec3d vel)IdeSoundSystem_DS [virtual]
SetRollOffFactor(float factor)IdeSoundSystem_DS [virtual]
~deRefCountBase()deRefCountBase [inline, protected, virtual]
~IdeRefCountBase()IdeRefCountBase [inline, protected, virtual]
~IdeSoundSystem()IdeSoundSystem [inline, protected, virtual]
~IdeSoundSystem_DS()IdeSoundSystem_DS [virtual]

Generated on Mon Sep 12 20:17:19 2005 for Destiny3D by doxygen1.3-rc3